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Switching focus away from 3ds max and then back while in the middle of a mouse operation in the viewport, where the mouse operation has started a hold, but not yet accepted or cancelled the hold.This software application is used in the cinema and movie productions and architectural visualization studios.Performing a file reset by pressing a keyboard shortcut while in the middle of a mouse operation in the viewport, where the mouse operation has started a hold, but not yet accepted or cancelled the hold.This was not a problem if you made changes in the Time Configuration dialog. New actions would not appear in the Undo stack. Performing any actions after opening the Time Configuration dialog and clicking OK.Switching focus away from 3ds Max/3ds Max Design and then back while in the middle of a mouse operation in Trackview, where the mouse operation has started a hold, but not yet accepted or cancelled the hold. Loading the Render To Texture (RTT) dialog by pressing a keyboard shortcut while in the middle of a mouse operation in the viewport, where the mouse operation has started a hold, but not yet accepted or cancelled the hold.Various instances where an action would not appear in the Undo Stack have been resolved. This clean-up procedure was fixed for all instances of scene change states. It did not occur when exiting with a scene Open. This only occurred when the scene was Reset or an XRef tree was deleted. When Resetting a Scene Parameter, Wire Sub-Controllers would be removed due to the Maxscript Garbage Collection clean-up process. This error would also occur when reading from an encrypted MaxScript file. When encrypting a Maxscript file ( encryptscript YourMaxScript.ms), the file would generate an error when executing the resulting encrypted file ( YourMaxScript.mse). Now when saving to a custom library, the bitmap and its full path are saved correctly. When creating a new material that uses bitmaps, the bitmaps did not save with the material when saved to a library. When running the English version of 3ds Max / 3ds Max Design on a Japanese OS, or the English version of 3ds Max on an English OS with Language for non-Unicode programs set to Japanese, the mouse pointer now works correctly when using the ParticleFlow Particle View window. The pointer is no longer offset from the cursor when you drag an item onto a node.

The following issues are resolved with this Hotfix:
